CHAPTER 4: Objects in Modules


4.1 Action Manager

Figure 4-1 Action Manager
Figure 4-1 Action Manager
 
Purpose

Displays a list of actions defined in the current module. Allows creation of new actions, copying, renaming, and deletion of existing actions. Double-clicking on an action in the list will invoke the action editor on the selected action.
 
Called From

Application Module Manager (Tools, Action) and Window Component Editor (Managers, Action)
 
Calls

Action Editor
 
Menu Options

(See Chapter 2 - "Common Elements of Empress GUI Builder Screens")
 
File
New New script action 

Create a script action and invoke the Action Editor.

New C action Create a C action and invoke the Action Editor.
Copy Copy an action. A dialog box allows the user to specify the action to be copied, even if it is in another database and/or module. 
Delete Delete the selected action.
Rename Change the name of the selected action.
Properties Invoke the Action Editor on the selected action.
Exit Return to the previous screen.
View
Refresh Re-display the list of actions in the module.
Clear Filters Remove filter and re-display list of actions.
  Set Filters Apply filter (name and/or description) to list of actions.
Tools
Check Syntax Checks the syntax of the selected action. Not applicable for C actions.
 
Radio Buttons 
All All types of actions are displayed.
Script Action Only scripts are displayed.
C action Only C actions are displayed.
 
Screen Elements 
Action Name List of actions defined in the current module.
Description Descriptive comment on the corresponding actions.
Interface Indicates whether the corresponding action is a script or C action.
Message field See Chapter 2 - "Common Elements of Empress GUI Builder Screens".



4.2 Action Property Editor

Figure 4-2 Action Property Editor Figure 4-2 Action Property Editor
 
Purpose

To create or edit actions for modules. Actions may be written in Empress GUI Builder Script Language, or may be associated to routines using the C API. They can be attached to entry and exit events of fields and modules, push button actions, etc. The only editable properties for C actions are the name (when creating a new action), description, and cursor image.

For Script actions, the return type can also be set. Scripts can be imported from text files, or entered directly in the editor's text field.
 
Called From


Action Manager (File, New or Properties)
 
Calls

System editor ("vi" by default).
 
Menu Options

(See Chapter 2 - "Common Elements of Empress GUI Builder Screens")
 
File
Run Run the current application.
Run with parameters Run the application, with parameters obtained from a dialog box.
Save Save the changes to the database.
Save & Exit  Save the changes and return to the Action Manager screen.
Exit Return to the Action Manager screen.
Edit
Clear Clear the Description and Text fields, set Return Type to "Void", and Cursor Image to "Default". 
Reset Reset all fields and options to original values.
Go to Scrolls the text field so that the specified line number appears at the top of the field. Not applicable for C actions.
Tools
Check Syntax Checks the syntax of the script in the text field. Not applicable for C actions.
Import GUI Script Invoke a dialog to allow selection of a file (containing Empress GUI Builder Script statements) to be read. Not applicable for C actions.
System
System Editor Invoke the system editor ("vi" by default) on the displayed text. Not applicable for C actions. 
 
Screen Elements 
Action Name Name of action. It is editable only when defining a new action.
Description Descriptive comment for the action.
Interface Indicates whether the action is Script or C API.
Return Type Data type of result returned: "Boolean", "Character", "Date", "Decimal", "Float", "Integer", "Void". "Void" indicates that the action does not return any result. Not applicable for C actions.
Cursor Image Determines whether the mouse pointer remains unchanged ("Default"), turns into the "watch" ("Wait") or "X" ("Inactive") cursor while the action is executing.
Text field Editable field containing the text of the Script action. For C actions, this field cannot be edited.
Message field See Chapter 2 - "Common Elements of Empress GUI Builder Screens". 



4.3 Syntax Checker

The Syntax Checker is a tool to identify some of the common syntax errors in a script action, such as missing parentheses, commas and semicolons.

The Syntax Checker can be invoked in several ways:

If the Syntax Checker does not find any errors, it will display a "Syntax Check Passed" message in an information dialog box.

If syntax errors are found, the Syntax Checker will display a "Syntax Error Detected" message in an information dialog box. Then it displays a window to list the error numbers, the line numbers of the script where it has found the errors and the error messages. The error window is actually a xterm window running the system editor (specified by the Empress system variable MSEDITOR, default is "vi").

Because of parsing limitations, the Syntax Checker is limited in its scope in terms of detecting line numbers of lines with errors. For example, a missing semicolon on line 5 may cause a syntax error to be reported on line 7, where the statement is correctly terminated by a semicolon.

Note that the Syntax Checker will not verify whether function names are valid, since these could be internal Empress SQL functions, Empress GUI Builder script functions, user-defined functions or script actions used as functions.



4.4 Bin Manager

Figure 4-3 Bin Manager Figure 4-3 Bin Manager
 
Purpose

Displays various types of bins contained in the current module. Allows creation of new bins, copying, renaming and deletion of existing bins.

Bins are collections of components defined to share common properties (see the Empress GUI Builder: User's Guide manual for further details).

Double-clicking on a bin will call the Component Editor for the selected bin.
 
Called From


Application Module Manager (Tools, Bin)
 
Calls

Bin Property Editor
 
Menu Options

(See Chapter 2 - "Common Elements of Empress GUI Builder Screens")
 
File
New Create a bin of the type specified by the Bin Type radio button. Invoke the bin property editor on the new bin. (This function is not available if Bin Type is set to "All").
Copy Copy a bin. A dialog box allows the user to specify the bin to be copied, even if it is in another database and/or module.
Delete Delete the selected bin.
Rename Change the name of the selected bin.
Properties Invoke the Bin Property Editor on the selected bin.
Exit Return to the Application Module Manager screen.
View
Refresh Re-display the list of bins of the selected type.
Clear Filters Remove filter (and display complete list of bins of the selected type).
Set Filters Apply filter (name and/or description) to list of bins.
Tools
Bin Component Editor Invoke the Component Editor for the specified type of bin.
 
Screen Elements 
Bin Name List of bins of the selected type contained in the current module.
Description Descriptive comment for the corresponding bins.
Type Indicates the type of the corresponding bin.
Bin Type buttons Choice of available bin types (or all).
Message field See Chapter 2 - "Common Elements of Empress GUI Builder Screens".



4.5 Bin Property Editor

Figure 4-4 Bin Property Editor Figure 4-4 Bin Property Editor
 
Purpose

To identify a bin and describe its type and style.

Bins are collections of components defined to have common properties (see the Empress GUI Builder: User's Guide manual for further details). It uses the same common elements as the component property editors. The bin type cannot be changed. It is set when the bin is created (in the Bin Manager). The contents of a bin is not specified is the Bin Property Editor. This is done in the Bin Component Editor.
 
Called From


Bin Manager (File, New or Properties)
 
Calls

Style Manager
 
Menu Options 
File
Run Run the current application.
Run with parameters Run the application, with parameters obtained from a dialog box.
Save Save the changes to the database.
Save & Exit Save the changes and return to the Bin Manager screen.
Exit Return to the Bin Manager screen.
Edit
Clear All Fields Clears the Description and Style fields as well as all style settings.
Reset All Fields Reset all fields and style settings to original values.
Clear Override Style Clear the settings in the Override Style section. Managers
Object Style Manager Invoke the Style Manager for bins.
Font Style Manager Invoke the Style Manager for fonts.
Color Style Manager Invoke the Style Manager for colors.
 
Screen Elements 
Name Name of the bin
Description Descriptive comment for the bin
Type Identifies the type of bin. 
Message field See Chapter 2 - "Common Elements of Empress GUI Builder Screens".
 
Style Section

The style section contains the standard elements (see Chapter 5.7).



4.6 Hypertext Manager


Figure 4-5 Hypertext Manager

Purpose


Displays a list of hypertext documents defined in the current module. Allows creation of new hypertext documents, deletion, renaming and copying of existing documents.

Called From


Application Module Manager (Tools, Hypertext)

Calls 


Hypertext Property Editor

Menu Options


(See Chapter 2 - "Common Elements of Empress GUI Builder Screens")
 
File
New Create new hypertext document and invoke the Hypertext Property Editor.
Copy Copy a hypertext document. A dialog box allows the user to specify the document to be copied, even if it is in another database and/or module.
Delete Delete the selected hypertext document.
Rename Change the name of the selected hypertext document.
Properties Invoke the Hypertext Property Editor on the selected hypertext document.
Exit Return to the Application Module Manager screen.
View
Refresh Re-display the list of hypertext documents in module.
Clear Filters Remove filter (and display complete list of hypertext documents).
Set Filters Apply filter (name and/or description) to list of hypertext documents.
 
Screen Elements  
Name List of hypertext documents contained in module. 
Description Descriptive comment for the corresponding documents.
Message field See Chapter 2 - "Common Elements of Empress GUI Builder Screens".



4.7 Hypertext Property Editor

Figure 4-6 Hypertext Property Editor Figure 4-6 Hypertext Property Editor

Purpose


To create or edit hypertext documents. Hypertext documents can be imported as text files, or entered directly in the text field of the editor.

Called From


Hypertext Manager (File, New or Properties)

Calls


System editor ("vi" by default)

Menu Options


File
Run Run the current application.
Run with parameters Run the application, with parameters obtained from a dialog box.
Save Save the changes to the database.
Save & Exit  Save the changes and return to the Application Module Manager screen. 
Exit Return to the Application Module Manager screen.
Edit
Clear Clear all fields.
Reset Reset all fields to original values.
Import
Hypertext Invoke a dialog to allow selection of a file (containing a hypertext document) to be read.
System
Editor Invoke system editor on the contents of the Text field. 
 
Screen Elements

Name Name of hypertext document.
Description Descriptive comment on the document. 
Text field Contents of the document.
Message field See Chapter 2 - "Common Elements of Empress GUI Builder Screens".



4.8 Pixmap Manager

Figure 4-7 Pixmap Editor Figure 4-7 Pixmap Manager

Purpose


Displays a list of pixmaps available in current module. Allows addition of new pixmaps, deletion, renaming and copying of existing pixmaps.

Called From


Application Module Manager (Tools, Pixmap) and Window Component Editor (Managers, Pixmap)

Calls


Pixmap Property Editor

Menu Options


See Chapter 2 - "Common Elements of Empress GUI Builder Screens".
 
File
New Add a new pixmap to the module.
Copy Copy a pixmap. A dialog box allows the user to specify the pixmap to be copied, even if it is in another database and/or module.
Delete Delete the selected pixmap. 
Rename Change the name of the selected pixmap.
Properties Invoke the Pixmap Property Editor on the selected pixmap.
Exit Return to the previous screen.
View
Refresh Re-display the list of pixmaps in the module.
Clear Filters Remove filter (and display complete list of pixmaps).
Set Filters Apply filter (name and/or description) to list of pixmaps.
 
Screen Elements

Pixmap Name List of pixmaps contained in the module.
Description Descriptive comment for the corresponding pixmaps.
Pixmap sample Picture of the selected pixmap.
Message field See Chapter 2 - "Common Elements of Empress GUI Builder Screens".



4.9 Pixmap Property Editor

Figure 4-8 Pixmap Property Editor
Figure 4-8 Pixmap Property Editor

Purpose


To import pixmaps for use in the application. Pixmaps are icons which can be used instead of text for labels.

Called From 


Pixmap Manager (File, New or Properties)

Menu Options 


See Chapter 2 - "Common Elements of Empress GUI Builder Screens".

Menu Options 


File
Run Run the current application.
Run with parameters Run the application, with parameters obtained from a dialog box.
Save Save the changes to the database.
Save & Exit Save the changes and return to the Application Module Manager screen.
Exit Return to the Pixmap Manager screen. 
Edit
Clear Clear the fields and the pixmap sample.
Reset Set the fields and pixmap sample to original values.
Import
Empress Pixmap Invoke a dialog to allow selection of a file (containing an Empress pixmap) to be read.
XPM Pixmap Invoke a dialog to allow selection of a file (containing a pixmap in XPM format ) to be read. 
Screen Elements

Name Only editable when defining a new pixmap.
Description Descriptive comment for the pixmap.
Pixmap Sample Area displaying the pixmap.
Message field See Chapter 2 - "Common Elements of Empress GUI Builder Screens".



4.10 Style Manager

Figure 4-9 Style Manager Figure 4-9 Style Manager

Purpose


Displays the various styles available in the current module. Allows creation of new styles, deletion, renaming and copying of existing styles.

Called From


Application Module Manager (Component Style) and Window Component Editor (Managers, Style)

Calls


Style Editor

Menu Options


(See Chapter 2 - "Common Elements of Empress GUI Builder Screens")
 
File
New Create a new style to the module. The type of style created depends on the setting of the Style Type radio box.
Copy Copy a style. A dialog box allows the user to specify the style to be copied, even if it is in another database and/or module.
Delete Delete the selected style.
Rename Change the name of the selected style.
Properties Invoke the Style Editor on the selected style.
Exit Return to the previous screen.
View
Refresh Re-display the list of styles.
Clear Filters Remove filter (and display complete list of styles of the specified type).
Set Filters Apply filter (name and/or description) to list of styles.
 
Screen Elements

Style Name List of styles in the current module.
Description Descriptive comment for the corresponding styles.
Style Type Specifies type of style to display.
Message field See Chapter 2 - "Common Elements of Empress GUI Builder Screens".



4.11 Window Manager

Figure 4-10 Window Manager
Figure 4-10 Window Manager

Purpose


Displays the windows defined in the module. Allows creation of new windows, deletion, renaming and copying of existing windows.

A module which can be executed must have a main window named "MAINWIN". This main window will define the dimensions of the module when it is invoked. On the other hand, a shareable module which is only used as a library of actions, pixmaps etc. does not require a main window.

Double-clicking on a window name invokes the Window Component Editor, for editing the layout of the components in that window.

Called From


Application Module Manager (Tools, Window)

Calls


Window Component Editor, Window Property Editor

Menu Options


See Chapter 2 - "Common Elements of Empress GUI Builder Screens".
 
File
New Add a new window to the module.
Copy Copy a window. A dialog box allows the user to specify the window to be copied, even if it is in another database and/or module.
Delete Delete the selected window.
Rename Change the name of the selected window.
Properties Invoke the Window Property Editor on the selected window.
Exit Return to the previous screen.
View
Refresh Re-display the list of windows in the module.
Clear Filters Remove filter (and display complete list of windows).
Set Filters Apply filter (name and/or description) to list of windows.
Tools
Window Component Editor Invoke the Window Component Editor on the selected window.
 
Screen Elements

Window Name List of windows defined in the module.
Description Descriptive comment for the corresponding windows.
Message field See Chapter 2 - "Common Elements of Empress GUI Builder Screens".



4.12 Window Property Editor

Figure 4-11 Window Property Editor Figure 4-11 Window Property Manager

Purpose


To assign properties and styles to windows.

A window is a rectangular area which contains objects called components. It may be shown or hidden by the application, except the main window of a module, which cannot be hidden.

The main window of a module is a special window. It is always called MAINWIN, and it acts as the parent (container) of all the other windows in the module. The X and Y positions are irrelevant for the main window, and its width and height dictate the size of the module window frame when the module is executed.

A window may have a pop-up menu, which is activated when the third mouse button is pressed while the mouse pointer is in the window.

Called From


Window Manager (File, New or Properties)

Calls


Style Manager

Menu Options


File
Run Run the current application.
Run with parameters Run the application, with parameters obtained from a dialog box.
Save Save the changes to the database.
Save & Exit Save the changes and return to the Bin Manager screen.
Exit Return to the Bin Manager screen.
Edit
Clear All Fields  Clears the Description and Style fields as well as all style settings.
Reset All Fields Reset all fields and style settings to original values.
Clear Override Style Clear the settings in the Override Style section.
Managers
Object Style Manager Invoke the Style Manager for windows.
Font Style Manager Invoke the Style Manager for fonts.
Color Style Manager Invoke the Style Manager for colors.
 
Screen Elements

Name Name of this window.
Description Descriptive comment for this window.
Position X Distance (in pixels) between the left edge of this window and the left edge of the module's main window.
Position Y Distance (in pixels) between the top edge of this window and the top edge of the module's main window.
Hide Default state of window: visible or hidden.
Pop-up menu Name of pop-up menu associated with this window.
Menu list button  Displays a list of pop-up menus defined in this module or in other shared modules.
 
Style Section

The style section contains the standard elements (see Chapter 5.7). In addition, it contains the following:
 
Frame Specifies whether the window should have a thin frame around it.
Scroll Specifies whether the window should have vertical and horizontal scroll bars.
Component Color Default color for objects contained in this window.